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The Holian Society is, at its core, a group of backstabbing, untrustworthy, and deeply paranoid liars. This game is, therefore, our new official HR training tool and psychological screening exam.
Lockdown Protocol is a "social deduction game" that brilliantly disposes of the genre's one "flaw": civilized discussion. This isn't a debate club. There are no town-square meetings. There is no polite voting. There is no "Devs, kick this guy."
There is only you, a screwdriver, a very dark hallway, and a friend you thought you could trust.
This game is pure, unfiltered, real-time paranoia injected directly into your veins. The proximity chat is a work of unadulterated, sadistic genius. It turns every silent corner into a source of absolute, pants-wetting dread. You will learn to fear silence more than screaming. Is your friend quiet because they're intently hacking a panel, or because they're standing directly behind you, screwdriver raised, waiting for you to turn your back? The answer is always, always the latter. You will hear a faint thwack from two rooms over, followed by the sound of a body hitting the floor, and you will just have to accept that it happened.
Sure, it's an Early Access mess. We're not going to lie. It has one (1) map. The tasks are confusing. The lighting is questionable. But this is where the game truly shines. The jank isn't a bug; it's a feature.
This is the only game where you can...
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Watch a friend die of "exhaustion" because they got scared and jumped too many times.
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Accidentally bludgeon an innocent party-goer to death in a panic, realize your mistake, and just... walk away.
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Spend five minutes hunting a dissident, only to both die of running to death.
This game is not about winning. It's about surviving the chaos. It's about testing the absolute limits of your friendships and proving, conclusively, that every single one of your friends would murder you for a keycard.
It is a glorious, chaotic, friendship-ruining masterpiece. The Society demands you play it.
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