Apple Vision Pro and Sony Controllers!
PlayStation VR2 Controllers Gain Compatibility with Apple Vision Pro, Signaling a Shift in the VR Landscape
Sony has announced that the PlayStation VR2 (PSVR2) controllers will gain compatibility with the Apple Vision Pro headset, starting with the visionOS 26 update. This significant development, mentioned during WWDC 2025, means that users of Apple's high-end spatial computing device, which carries a starting price of $3,500 USD, will soon have an additional, potentially more traditional, input method. While the PSVR2 controllers are sold separately, their individual pricing was not revealed at the time of the announcement, leaving many to speculate on the cost of this new accessory for Vision Pro users.
This collaboration extends beyond just hardware compatibility. Several prominent game development studios, including Triband and Schell Games, have secured exclusive development agreements with Apple, hinting at a growing library of dedicated content for the Vision Pro. Further emphasizing the impact on the gaming world, Tommy Palm of Resolution Games commented on their upcoming title, Pickle Pro. He stated that the game, currently deep in development, is poised to become the "most authentic pickleball simulator" available. This ambitious project, according to Palm, has been significantly informed and improved by feedback from players who have logged thousands of hours in their popular VR title, Racket Club.
This integration of PSVR2 controllers and the emergence of new gaming content are expected to take effect approximately 1.5 years after the initial launch of the Apple Vision Pro. This strategic timeline allows for both technological refinement and the natural progression of the developer ecosystem. As Ian Hamilton of UploadVR aptly put it, "It'll take time to have an effect, but a lot of developers are about to realize the VR landscape has changed in a pretty dramatic way." This sentiment underscores the potential for a paradigm shift in how virtual reality and spatial computing content are created and consumed.
What are your thoughts on this unprecedented pairing between Apple and Sony? Do you believe this collaboration will fundamentally change the trajectory of virtual reality and spatial computing for the better, opening up new possibilities for developers and consumers alike?
~Saturn
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